Torneko discovers Finnegan, a prisoner of Ballymoral for unknown crimes, and enables him to escape by handing him a chimera wing. The king has called for Archie O'Tect's help in rebuilding the bridge, but Archie is, so far, a no-show. Heading south, he finds himself trapped in the small town of Reginhart with an architect, Archie O'Tect, but he manages to get himself out by staying the night at one of the houses there.įurther south, Torneko sees the castle town of Ballymoral where King Shamus is preparing to start a war against Endor, but is frustrated by the broken bridge. After equipping himself, he overcomes the cave's traps and finds the strongbox. While in the village, he speaks to the innkeeper who lets him know about a Steel Strongbox in a cave to the north. She tells him that he is late for work, gives him his packed lunch, and reminds him of his dream of someday owning a shop of his own. The chapter opens with Torneko being awakened by his wife, Tessie.
The chapter follows Torneko from his hometown of Lakanaba to his journey beyond the Trans-Montane Tunnel. Chapter 3 of Dragon Quest IV follows the story of Torneko Taloon and his ambitions to become the world's greatest merchant.